One of the reasons why I wanted to create my own game system is that I haven't found games that scratch the itch I have in the way I want, so to speak.
As I mentionned before, this project is a tabletop tactical RPG; a genre that usually rhymes with complicated rules and interactions, which can make them fairly dense and hard to get into.
What I would like to do is to make a game that is complex, but in a way that is not overwhelming; with enough rules to have fun and be creative within fights, without having to keep the rulebook opened. That is one of my wishes for this game. Complex enough to be interesting but not complicated, if that makes sense.
Now, we are still at the beginning of it all, though I have been able to nail down quite a few things I want or don't want to have in the final product. From there on, I will try my best to give you, my readers, regular updates.
I should add, if you have any question, please, do ask away! It'd be a pleasure to answer them.
DweamCaster
I know, that a game coming from a small creator, is absolutely going to be good!
I rooting for ya.
DMGthePoly
Thank you very much!